I’ve been creating some zSpace apps with solid color backgrounds but would now like to incorporate a more detailed world into an app. I basically want a 3D-looking stationary world that forms a backdrop for the app (like the backgrounds in the zSpace Experience demo app). I’ve tried several different ways to do this and none have worked so far. Here are the methods I’ve tried:
- Make a terrain. It looks great in the Unity Editor, but on the zSpace it constantly moves the terrain based on the headpose. I looked into frustrum, camera position, and portal mode, but I’m not sure which one is the problem and I’m a bit confused.
- Make a skybox. This just looks bad. I took snapshots of the terrain from different angles and strung them together.
- Make a 2D backdrop. Similar problem to #1. I took a screenshot of the terrain I made, converted it to a 2D image in Unity, mounted this on a canvas in the back of the scene. Again, the zSpace moves the image based on the headpose.
I’ve tried so many things so feel free to suggest more ideas or enlighten me on what the background-moving problem might be. I appreciate any help!