I’m trying to run a Unity application in Windows 7, but I get a window that just says:
Failed to initialize player Details: InitializeEngineGraphics failed
The application is simply a build of StylusObjectManipulationSample. Everything works fine in the Unity player, but I can’t run it as a standalone application (which seems necessary to get the third dimension).
I changed the building settings as follows:
Target: windows, Architecture: x86.
In Player Settings:
Other settings: Put OpenGLES2 at the top of the list for Graphics API for Windows (unchecked Auto-graphics api for windows) XR Settings: Checked Virtual Reality Supported
I then made a shortcut to the build and added these flags to Target in Properties: -force-opengl -enable-stereoscopic3d. If I don’t run with the shortcut, I just get a pink screen.
Background info: Windows 7, Unity 2017.3.1f1, AMD Radeon R7 200 series (with freshly updated drivers). zSpace Experience runs fine. zSpace Configuration Check looks fine except for a Warning on the GPU.
Help would be very much appreciate. Chances are I missed a crucial setting somewhere, but after a couple hours I haven’t figured it out. Also, docs.zspace.com seems to be offline.