We are trying to replicate the feature of Studio A3 Application which is “Cutting Plane”.
But not able to achieve it. So is there any method to achieve the result we desire ?.
Or can you tell us how this feature is achieved in Studio A3 application ?.
Any help would be appreciated.
I can’t share the code from Studio A3, but I can share with you a basic Unity3D Shader Graph implementation of the effect. I think you can pull this off in any version of URP, or any BIRP version 2021.2 or newer.