So, I have just picked up an old HP ZVR Virtual Reality display and am trying to get it to work. I’ve installed the drivers from HP and downloaded additional software found on other sites. This gives me the ZSpace control panel (4.3.0.38801). I can see that the stylus and head tracking works, but the stereo output doesn’t. I know this is an old, end of life product but I’d like to get it working, even if I have to roll back OS version / GPU versions.
A few questions:
- Do I have the latest drivers / control panel for this model. Can they be made available even if the product is end of life.
- Do I have to use a NVidia driver that supports stereo? I’ve rolled back to the last one that does. Turned stereo on for the ZVR display.
- In the NVidia control panel I have the Enable stereoscopic 3D option ticked. It says under the 3D display type: 3D vision discoverer. Is this correct? If not, what should it say? Does this display require 3D vision support or does it use something else?
- Should I be using a specific Windows 10 build?
- I’ve read that GeForce cards only support full screen stereo. I’ve run the Unity scenes at full screen. Head tracking an stylus tracking work, but no stereo.
- I’ve run a test scene from another thread, but no stereo
- Do I need to connect the display using a specific displayport on my GPU for stereo - there are 3 displayports.
- Would getting an old Quadro M4000 card likely make this work? Would it make working with the display easier? e.g. windowed stereo?
- If I manage to get this working, can I develop with newer Unity SDKs or do I need something older.
- Is this display the same as a zSpace branded model.
- Are there any logs that would help diagnose the issue.
Once again, I know this display is past end of life, but I’m happy to set up a PC with the right specs to get it working. That should be possible. Please, any support would be really gratefully received.
Thanks.
Max