Glasses inverted and viewport dissapears when playing

so when i first implemented the zscore the glasses were inverted when i put them on and i noticed that the yellow viewport disappears when i play the game so i’ve been unable to position my camera to work with the glasses.

also because of this i’m unable to move the yellow view-port at all no matter if the video is playing or not.


This sounds out of the ordinary. I have some questions to narrow down what might be wrong.

  • zSpace hardware model
  • unity3d editor version
  • zcore plugin version
  • Have you been using zCore’s “Preview Window”? Does the yellow view-port frame move with respect to the white display frame when the Preview Window is moved or resized?