HDR camera setting causing UI render error

My team wants to set our camera’s HDR setting to ‘off’ which is causing some of our UI assets to not render correctly when in a build (not in the Editor). Are there any known limitations to this setting and UI in zSpace?

We are running zCore 6.3.1 and did not have this problem in version 6.1.2

Hi Brad,

The first thing that I would check is the ZCamera’s EyeColorRenderTextureFormat and EyeColorRenderTextureDXGIFormat settings. By default they are set to ARGB32 and 0 respectively. This should work with HDR disabled since that is the default state which zCore is tested against.

Beyond that, I would need to see the difference in the UI’s appearance and understand more about how you have your render pipeline configured. If you have been experimenting with HDR, then I assume you may have other non-default configurations going on.

Alex S

Hi Alex,

We found a solution by adjusting camera settings. What worked for us was:

  1. Changing the Project’s Graphics Settings from Default to turning HDR off, for all 3 tiers.
  2. Changing the zCamera’s camera HDR setting from Off to Use Graphics Settings.

Hi Brad,

Thanks for the update. Good to hear that you’ve found a solution. :+1:

Alex S