I have a stereo video feed in Unity with two videos - one for the left eye and one for the right eye. I’m trying to setup a quad with the video textures on them but only allow the left camera to render when the zCore object is rendering a left view, and the same with the right.
I know zSpace uses quad stereo buffering, but I see know way in Unity of accessing the left and right camera textures? Is this possible?
We tried using “single pass rendering” and in the frag shader checking the unity_StereoEyeIndex == 0 but there doesn’t appear to be an Index.
Please let me know if you have any suggestions as I’d really like to use Unity not the native SDK for this project - but the left and right cameras appear to be handled by the native plugin.