Hey Alex… and the rest of the community,
I have a question that i imagine is going to have a complicated answer.
Is their a way i can make a UI element fallow a game object in the zview ar mode
for instance
if id like annotation a b c to fallow the game objects while i move them around, whats the best practice for doing that. i imagine that i need to overlay the image on the zview screen by converting the zviews world coordinated of the object being manipulated by the stylus into some kind of screen coord.
im not even sure if their is a way to make a canvas overlay for the zview ar camera.
any advice is appreciated
this is the script im using to make ui elements fallow world space gameobjects