Hello,
The app we developed lacks the 3d effect, and the effect is the same with or without glasses.
Below is a rendering of our program.
Please provide the following information.
- Hardware model version
- zCore version
- in-editor, or standalone build?
- do the sample scenes included with zCore run in stereo when built?
- are you building 64 bit?
- have you implemented the zCore components in your scene?
- are there any errors in Player.log?
- what version of zSpace System Software is running?
- standalone build
- the sample scenes included with zCore run in stereo when built
- building 64 bit
- Player.log has error logs about NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6721e189ad0b43c1828a0243bfad7a76>:0
at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0
at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0
at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <9a0851984f464b1b98249d59ece5692a>:0
at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0
After I deleted the Player.log file, I run it again and the 3d effect appeared