Random Swap eyes problem with Unity 2017 build

Hi there,

The eyes are randomly swapped whenever I run my Unity 2017 / zCore 5.0 based build (using glcore) . It doesn’t not seem to be predictable. Changing the NVIDIA settings won’t be an option (if it works) .

My zspace system version is

Any idea ? At the minimum, is there a script that could be used at run time to swap the eyes (haven’t seen that available in the zCore script) ?

Thanks in advance

This turned out to be an issue on our end. We’ve released an updated version of the System Software for 200s that will fix the issue.

The latest version can be found here.