The eyes are randomly swapped whenever I run my Unity 2017 / zCore 5.0 based build (using glcore) . It doesn’t not seem to be predictable. Changing the NVIDIA settings won’t be an option (if it works) .
My zspace system version is 184.108.40.206745.
Any idea ? At the minimum, is there a script that could be used at run time to swap the eyes (haven’t seen that available in the zCore script) ?
Thanks in advance