I have an issue with my builds from Unity. When the app is running, it seems like the stereoscopy isn’t working. There is no “3D” effect and the right eye of the glasses is showing a gray veil. I already searched on the support but didn’t find the same issue. I’m on zSpace AIO and zSpace 300.
All my parameters are correctly set as on the guide.
I’m still uncertain whether this could be a Unity Project setup issue or a system issue. Could you share with me a build of one of the zCore6 sample scenes? Whether the build presents the same issue running on my system should settle that.
Sharing the results of zSpace Configuration Check would be helpful to determine the general state of your machine. (choose to export as file. dont upload to zspace)
Are you running Windows 8 or Windows 10?
Have you run through updating zSpace System software and AMD graphics drivers through App Manager lately?
After looking at your project I see that you are using URP. Unfortunately anything derived from Scriptable Render Pipeline essentially breaks Unity’s VR support for Stereo Display (non head-mounted).
The most practical solution will be to remove URP and rely on Unity’s built-in Standard Render Pipeline.
If for some reason you absolutely need to use URP, then I can offer some more detail in terms of where the conflict most likely lies, but Unity nor we officially support URP with non-HMD stereo it at this time.