The camera Angle is wrong after Bulid by Unity

  • In the image above, this is what I want in Unity.

  • This is what I built in Unity and ran it on zspace

Hi EzioQ,

There are a number of reasons why you could be seeing this common issue.

Please ensure that you have read the documentation
https://developer.zspace.asia/docs/unity3d-zcore-6-guide
https://developer.zspace.com/docs/unity3d-zcore-6-guide

and refer to the package samples which demonstrate the correct way to arrange the camera and other scene components.
Assets/zSpace/Core/Samples/Scenes/

If you are still encountering problems, please feel free to return here and describe the issue you are encountering in more detail.