The camera Angle is wrong after Bulid by Unity

  • In the image above, this is what I want in Unity.

  • This is what I built in Unity and ran it on zspace

Hi EzioQ,

There are a number of reasons why you could be seeing this common issue.

Please ensure that you have read the documentation

and refer to the package samples which demonstrate the correct way to arrange the camera and other scene components.

If you are still encountering problems, please feel free to return here and describe the issue you are encountering in more detail.