Both in the examples (StylusObjectmanipulator) and my own app, the selection beam and UI are only visible in one eye in the built app. I’ve done a bit of research on this, but none of the other posts seem to fix this for me (presumably because of older versions).
Windows 7 (therefore OpenGLCore)
zSpace 200 - version 220.127.116.11
I’m also sometimes getting some weird ghosting effects, which aren’t completely consistent; I’m wondering if that’s related. If not, I’d be happy to get some info on what that could be too (the subject is well withing the positive paralax zone).