We are testing Unity builds on a few different devices. One concept D inspire laptop (6 dots) is suddenly opening all test builds of our app in windowed mode and distorting the stereo effect in a way that causes severe disorientation. The build launches in the expected full screen mode on other devices including another inspire laptop.
Apologies for the delayed response. Improper windowed modes or resolutions can be fixed by enforcing them through Unity’s APIs, or through launch args.
Typically we enforce resolution with launch args through our app launcher which will understand which hardware the app is being launched on and choose the correct resolution accordingly.