I want to render different things using different cameras to different monitors. Main Camera is Stereo Camera to ZSpace display(VR views). other cameras is
The Unity Setting likes this:
-
Camera that is you VR camera (eyes): Target Display = Display 1 > Target Eye = BOTH
-
Second camera (for desktop monitor): Target Display = Display 2 > Target Eye = None (Main Display)
It works well in normal computer (no vr effects), like this:(right is main camera)
broken image
But it works wrong when run in ZSpace. Maincamera is ok(the right one), other cameras show nothing(left one):
broken image
How to solve this problem, or can i use other ways to have this effect? VERY urgent !