We have a zSpace 300 with the latest system software, Win 8.1, Unity 2017.3.0f3. I was wondering if anyone has encountered this issue before… When using real time shadows after tweaking the various parameters, it looks correct when viewed using the zCore preview window. However when the standalone player is built the left eye is correct, but the right eye seems to have a negative image of the object offset from the real one with a shadow that is offset as well. I have struggled to find a solution but am unable to. Hope someone can shed some light on this. Thanks!