I was attempting to use the zSpace with the new Unity Scriptable Render Pipeline (SRP), and was unsuccessful. It seems that when I did a standalone build with the SRP is enabled in the GraphicsSettings menu, the display is mono, but if I remove it then I would get a stereo build. I’m not really sure how the connection between unity and the actual device SDK is done, so I was wondering if this is even possible with the current versions of unity and the unity SDK. I didn’t see anything in the zCore C# scripts that would connect the stereo dsipaly (non head mounted) with the camera, and spent a few hours googling without finding much information either. (It works in preview mode, but that seems to be a completely separate pathway).
Has anyone tried this, or is it even possible right now?