zSpace Rendering Issue

Hello Guys,
We are Developing an application zSpace using Unity3D.
When the gameobjects is partially out of the zCore Viewport window, the gameobjects renders partially.

Any idea why this is happening?
Thanks in advance.

Hi Gautam,

Can you clarify what you mean by partially?

Do whole parts of the object disappear at once? Are the missing parts unseen by both eyes? If so, then the issue is likely occlusion culling. Try disabling the feature to see if that resolves the issue.

Do you mean that more of the object is seen by one eye than the other eye? Is the effect more pronounced when the object is at a further depth and stereo parallax is more extreme? If that’s the case, then what you’re seeing is a physical limitation. One eye can’t see around the edge of the display as far as the other eye. It’s best to keep objects that users will commonly focus on away from the display edges when possible.

Alex S.